This repository aims to collect post-processing shaders written in the ReShade FX shader language and rework those shaders to include the depth linearization technique from BlueSkyDefender/Depth3D, as such much credit is due to the work done by Jose Negrete (AKA BlueSkyDefender).
These shaders, as a result of the depth modifications included, feature much higher compatibility with the depth maps provided in the Project64 emulator when using the gonetz/GLideN64 or ata4/angrylion-rdp-plus graphics plugins.
- Download this repository
- Extract the downloaded archive file somewhere
- Start your game, open the ReShade in-game menu and switch to the "Settings" tab
- Add the path to the extracted Shaders folder to "Effect Search Paths"
- Add the path to the extracted Textures folder to "Texture Search Paths"
- Switch back to the "Home" tab and click on "Reload" to load the shaders