Aaron-Chan's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Mooophy/Cpp-Primer
C++ Primer 5 answers
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
buildbot/buildbot
Python-based continuous integration testing framework; your pull requests are more than welcome!
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
loov/lensm
Go assembly and source viewer
nem0/LumixEngine
3D C++ Game Engine - yet another open source game engine
killop/anything_about_game
A wonderful list of Game Development resources.
mikedh/trimesh
Python library for loading and using triangular meshes.
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
zheng95z/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
wdas/brdf
BRDF Explorer
Totoro97/NeuS
Code release for NeuS
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
mmikk/hextile-demo
demonstrates hex-tiling
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
zxx43/Tiny3D
A Small OpenGL Based Renderer
drstreit/unreal_schematics
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
ecidevilin/UnityMeshSimplify
BobLChen/PathTracer
Tile based pathtracer runs in OpenGL
jackisgames/MotionMatching
Simple motion matching implementation in Unity
FaithZL/fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。