AbdullahAmrSobh's Stars
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
zlib-ng/zlib-ng
zlib replacement with optimizations for "next generation" systems.
zyantific/zydis
Fast and lightweight x86/x86-64 disassembler and code generation library
shadps4-emu/shadPS4
PS4 emulator for Windows,Linux,MacOS
jeremy-rifkin/cpptrace
Simple, portable, and self-contained stacktrace library for C++11 and newer
mity/old-new-win32api
Organized bookmarks to Win32API posts of Raymond Chen's blog "The Old New Thing".
ghaiklor/llvm-kaleidoscope
LLVM Tutorial: Kaleidoscope (Implementing a Language with LLVM)
ziglang/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
odin-lang/Odin
Odin Programming Language
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
spnda/dds_image
Single header C++11 DirectDraw Surface (DDS) decoder with Vulkan helpers.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
include-what-you-use/include-what-you-use
A tool for use with clang to analyze #includes in C and C++ source files
NVIDIAGameWorks/Streamline
Streamline Integration Framework
karpathy/llm.c
LLM training in simple, raw C/CUDA
spnda/fastgltf
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
xai-org/grok-1
Grok open release
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
papers-we-love/papers-we-love
Papers from the computer science community to read and discuss.
PavelDoGreat/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
tpn/pdfs
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
shader-slang/slang
Making it easier to work with shaders
vosen/ZLUDA
CUDA on ??? GPUs
microsoft/sudo
It's sudo, for Windows
erincatto/box2d
Box2D is a 2D physics engine for games
Chlumsky/msdfgen
Multi-channel signed distance field generator
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
webview/webview
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
rust-lang/rustc_codegen_cranelift
Cranelift based backend for rustc