The OpenGL-based Ray Tracing Model is a sophisticated rendering tool that leverages ray tracing techniques to achieve high-quality and realistic image synthesis. By combining the power of OpenGL and ray tracing algorithms, this project delivers stunning visuals and accurate lighting simulations.
This Project is derived from MSU CSE 472 project1.
- Realistic rendering through ray tracing, including global illumination and accurate reflections.
- Utilizes the OpenGL framework for efficient rendering and visualization.
- Support for complex materials, textures, and advanced lighting models.
- Modern GPU with support for OpenGL 4.5 or later.
- C++ compiler with C++11 support.
- OpenGL development libraries and headers.
- Clone this repository
- Build the project using the provided build scripts or CMake:
./build.sh
orcmake . && make
- Run the executable:
./ray_tracing_model
- Define the scene geometry, materials, and lighting in the configuration files.
- Specify camera parameters to set the view and perspective of the scene.
- Launch the application:
./ray_tracing_model
- Navigate the scene using mouse and keyboard controls.
- Adjust rendering settings for quality and performance.
- Initiate rendering to generate realistic images.
Contributions are welcome! If you have improvements or new features to propose, please follow these steps:
- Fork the repository.
- Create a new branch for your feature:
git checkout -b feature-name
- Commit your changes:
git commit -m 'Add some feature'
- Push to the branch:
git push origin feature-name
- Submit a pull request.
The OpenGL-based Ray Tracing Model is released under the MIT License.