Code Me To Afterlife
About The Project
Code Me To Afterlife is an isometric adventure programming based game with a custom interpreted language called Babylon and in-game code editor in Unity. Its purpose is to be an introduction to the world of programming and what it is to write basic code to solve basic problems.
Overview
- Neon/Cyberpunk isometric atmosphere
- Interpreted language and code editor with syntax highlighting
- Multitude of algorithmic problems including list manipulation, mathematics, and optimization
- Bot AI and turret system.
- Co-op with problems needing multiple functions around multiple consoles found around each map.