I decided not to personally contribute actively to the pack. It may happen that I add something from time to time, but unless the Immersive Vehicle traffic sign system is changed, I find it unnecessary to create large-scale traffic signs. It is difficult and takes a lot of time and I would rather invest it in redoing the sign system rather than creating them so complicated.
I will look once in a while, if there are some new signs added, and if, then I export a new jar and add it to Releases and on Curse. If you want, you can fork or download this repo and export it your self, but you can't reupload it on Curse or elsewhere, but you can, for instance, send it to your friends or use it on your server/modpack with respective credits.
You simply fork it, what's hard on that ?
Firstly, if you don't know, how to add anything to a Immersive Vehicles Pack, read this Handbook (mainly 10.*.* Signs (Textures & JSON)).
` sk_detour_left_arrow_text `
sk = the ISO 3166 of the country from where the sign is (ex. SK, AT, IR, ...)
detour = the "name" of the sign (ex. detour, motorway, ...)
and then things to define the the sign, in this example:
left_arrow_text = the sign is a Detour Traffic Sign with the city which is redirected and the direction in what it is going
This pack is using the alphanumeric grid (atlas grid) for signs placement. That means, that for instance if you have a 3x2 (width X height) that the top left part is A1 and the bottom right is C2 and so on. You can find more on Wikipedia