AdamWallberg
Director, programmer, composer, and animator at Subfrost Interactive. Been programming and learning game dev since 2012.
Subfrost InteractiveSweden
Pinned Repositories
BlockAllocator
A single header block allocator that I wrote as an exercise
CPURenderer
Practice project where I implemented 3D rasterization on the CPU.
LudumDare41
My game for Ludum Dare 41
MIPS-iterative-quicksort-with-insertion
Iterative quicksort with insertion made in MIPS assembly for a University assignment.
PhyscisEngine
An OpenGL 3D game engine written in C++ using GLFW.
PhyscisMath
Math library made for Physcis Engine. I split them up so it can be reused in other projects.
RigorPhysics
Simple Verlet integration physics engine I made for a university assignment.
TheFloorIsLarvaLD43
Ludum Dare 43 entry.
UselessScript
"Virtual machine" that parses a humanly readable script, translates it into instructions, and then interprets those.
Ymir
My n'th game engine/framework project.
AdamWallberg's Repositories
AdamWallberg/PhyscisEngine
An OpenGL 3D game engine written in C++ using GLFW.
AdamWallberg/RigorPhysics
Simple Verlet integration physics engine I made for a university assignment.
AdamWallberg/UselessScript
"Virtual machine" that parses a humanly readable script, translates it into instructions, and then interprets those.
AdamWallberg/Ymir
My n'th game engine/framework project.
AdamWallberg/BlockAllocator
A single header block allocator that I wrote as an exercise
AdamWallberg/CPURenderer
Practice project where I implemented 3D rasterization on the CPU.
AdamWallberg/LudumDare41
My game for Ludum Dare 41
AdamWallberg/MIPS-iterative-quicksort-with-insertion
Iterative quicksort with insertion made in MIPS assembly for a University assignment.
AdamWallberg/PhyscisMath
Math library made for Physcis Engine. I split them up so it can be reused in other projects.
AdamWallberg/TheFloorIsLarvaLD43
Ludum Dare 43 entry.