Adjuvo/SenseGlove-Unity

UI Interaction in Unity

Opened this issue · 2 comments

Does senseglove supports UI interactions in Unity? for example clicking a button, scrolling etc..

Hi ramki,

I'm assuming you would want to add a world-space canvas, and raycast onto it from the hand(s). Pinching the fingers would then equate to a 'click' like in most standalone headsets.

Unfortunately, the SenseGlove Plugin does not support Unity UI interactions yet. But that is a nice feature have, and I'll be sure to add it to our backlog.

Thank you😊 for replying promptly for all my queries.