/QuakePlayerMoveTest

Small experiment from March 2021, when I was toying around in Unity

Primary LanguageC#

Quake-style player movement approximation

It's a little something I made in March 2021, as part of my experiments with Unity. Initially I wanted to do an entire Quake-style framework with TrenchBroom map loading and similar, before I got neck-deep in idTech 3.