AdrianBZG/Medieval_Warfare_VR-Unity
Virtual Reality game for the Intelligent Interfaces subject, made with Unity Engine.
C#Apache-2.0
Issues
- 0
Implement the recruitment system
#20 opened by AdrianBZG - 0
- 1
Report/documentation to explain the project
#15 opened by AdrianBZG - 2
Medieval War scene
#8 opened by AdrianBZG - 0
- 0
- 2
PLAYGROUND 4: Maze
#10 opened by AdrianBZG - 2
PLAYGROUND 3: Building zone
#9 opened by AdrianBZG - 3
PLAYGROUND 1: Dungeon
#7 opened by AdrianBZG - 1
PLAYGROUND 5: Underwater World
#11 opened by AdrianBZG - 1
- 1
- 1
- 2
Fish-eye supplement for the VR Glasses
#4 opened by AdrianBZG - 2
Implement Hand Tracking for certain actions
#5 opened by AdrianBZG - 1
Create the 'User interface'
#21 opened by AdrianBZG - 0
- 1
Check the variables scope
#28 opened by AdrianBZG - 1
Optimize for mobile devices
#30 opened by AdrianBZG - 1
Use the LOD system (Level Of Detail)
#22 opened by AdrianBZG - 1
Implement the point system
#19 opened by AdrianBZG - 2
Generic predefined actions in the game (for voice commands and for hand detection)
#14 opened by AdrianBZG - 2
Finish the Artificial Intelligence engine
#17 opened by AdrianBZG - 1
The game environment needs to be more detailed
#24 opened by AdrianBZG - 0
Some character must interact with some GameObject and generate a Particle System
#26 opened by AdrianBZG - 1
Finish the main menu
#18 opened by AdrianBZG - 0
Finish the player controller
#23 opened by AdrianBZG - 1
- 3
- 0
Moving character using bluetooth remote control
#12 opened by Cicko