The mod is pretty simple, it automatically picks the dialogue choices for you. It follows the following rules whenever a dialog menu appears: First it plays all optional dialogues, then quest dialogues but only where there is only 1 choice available.
This means that you will only see the UI when:
- there are multiple important choices available
- when there are actions available like an haircut, a merchant, a bribe, etc...
- when there is no unread dialogue left
There are cases where you don't want the mod to play a random optional choice for you, in those cases the mod listens to two keybinds to short circuit it : UP or DOWN (W or S on keyboard), if you press any of these keys when a choice was supposed to appear where the mod would have picked for you, the mod will show the UI and let you pick.
- download the latest version of this MOD
- confirm you now have a zip archive with a folder named
modAutomaticDialogPicker
in it - drop the
modAutomaticDialogPicker
folder in your mods folder - confirm you now have a
modAutomaticDialogPicker
folder in yourmods
folder - open the script merger of your choice and start merging. Few unresolved conflicts should appear as i kept them to the minimum, everything should auto-merge
- load a save and confirm you have the same result as the video