- Randomly generated monster contracts, monster hunts, and monster ambushes
- Custom monster trophies to provide Geralt coins for his hunts
- Ecosystem simulation with a unique food chain
- Events that react to your actions, fight noise attracts creatures, blood and corpses attract necrophages
- New unique spawn points all over the world and for any kind of creature
- Perfect performances, no FPS drop on an encounter
- Complete mod menu to change anything you want
- Written guides: The quick guide (install script) | The in-depth guide | The in-depth guide (Old-Gen)
- Video guides: Vanilla Next-Gen | W3EER Next-Gen | Vanilla Old-Gen
If you have questions about the mod, what it offers and how to tweak the settings, the Random Encounters Reworked Bible was made for that
I would gladly accept PRs for Random Encounters Reworked. If you have suggestions or ideas you would like to implement yourself please submit an issue or a PR so we can discuss about it (to ensure it follows the vision i have for the mod) then feel free to submit code.
- The mod's source code is now written in the
cahirc
language, a homemade language i made myself to make our lives easier. In general, most vanilla witcherscript you could write will successfuly compile withcahirc
as well. Read its documentation for more information. - The source code for the mod is in
/src
- Various utility scripts can be found in the
scripts
folder, for example a simpleinstall
script to quickly drop all the source code into the mods folder in your game. - Most of the edits in the vanilla code are in the form of shared utilities, which can be found at a different repository:
tw3-sharedutils
. This helps ensure the vanilla edits RER introduces are kept to a minimum and are well thought.
If you wish to make an add-on for the mod to modify its behaviour at runtime, please refer to the addons documentation