/editor-framework

A framework gives you power to easily write professional multi-panel desktop software in HTML5 and node.js.

Primary LanguageJavaScriptMIT LicenseMIT

Editor Framework

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Editor Framework gives you the power to easily write professional multi-panel desktop software in HTML5 and node.js.

The framework is based on Electron. It is designed to conform to Electron’s main and renderer process architecture. To make multiple windows communicate easily, Editor Framework extends Electron’s IPC message API, making it easier to send and receive callbacks between the main and renderer processes.

It is designed for full extensibility. In the main process, we achieve this by introducing a package management module and several registration APIs. The user can load or unload packages on the fly without closing or restarting the app. In the renderer process, we use HTML5 Web Component standards (Custom Element and Shadow DOM) by default, and provide a set of builtin ui-kit elements to help the user extend existing widgets and panels. We also allow the user integrate their own UI framework such as Polymer, Vue.js, React and so on.

NOTE: editor-framework is currently under active development. The documentation is a little bit out of date, but still can help you get started. I will update the doc as soon as possible.

demo-01

Installation

Suppose you have an Electron project, if not, just create an empty directory and run npm init in it. After that, install editor-framework as a package of your project:

npm install --save editor-framework

Usage

Here is a simple example for using editor-framework in your Electron project:

package.json

{
  "name": "your app name",
  "version": "0.0.1",
  "description": "A simple app based on editor-framework.",
  "dependencies": {},
  "main": "main.js"
}

main.js

const Editor = require('editor-framework');

Editor.App.extend({
  init ( opts, cb ) {
    Editor.init({
      'package-search-path': [
        Editor.url('app://packages/'),
      ],
    });

    if ( cb ) {
      cb ();
    }
  },

  run () {
    // create main window
    let mainWin = new Editor.Window('main', {
      title: 'Editor Framework',
      width: 900,
      height: 700,
      minWidth: 900,
      minHeight: 700,
      show: false,
      resizable: true,
    });
    Editor.Window.main = mainWin;

    // restore window size and position
    mainWin.restorePositionAndSize();

    // load and show main window
    mainWin.load( 'app://index.html' );
    mainWin.show();

    // open dev tools if needed
    if ( Editor.argv.showDevtools ) {
      // NOTE: open dev-tools before did-finish-load will make it insert an unused <style> in page-level
      mainWin.nativeWin.webContents.once('did-finish-load', function () {
        mainWin.openDevTools({
          detach: true
        });
      });
    }
    mainWin.focus();
  },
});

index.html

<html>
  <head>
    <title>Main Window</title>
    <meta charset="utf-8">

    <style>
      #mainDock {
        position: relative;
      }
    </style>
  </head>

  <body class="layout vertical">
    <main-dock class="flex-1"></main-dock>
  </body>
</html>

Features

App Customization and Extensibility through Packages

  • Dynamically load and unload packages
  • Watch package changes and notify changes immediately
  • Hot reload your packages

Panel and Window Management

  • Freely dock panels anywhere in multiple windows
  • Dynamically load user defined panels from a package
  • Easily register and respond to ipc messages for your panel
  • Easily register shortcuts (hotkeys) for your panel
  • Save and load panel profiles
  • Save and load panels layout in json

Extensible Menus

  • Manipulate menu items by menu path (foo/bar/foobar for example)
  • Dynamically add and remove menu items
  • Dynamically change a menu item's state (enabled, checked, visible, ...)
  • Load user menus from packages

Builtin UI-KIT Element Library

  • Several UI elements are included to boost your development productivity
    • <ui-button>
    • <ui-checkbox>
    • <ui-color> and <ui-color-picker>
    • <ui-input>
    • <ui-num-input>
    • <ui-select>
    • <ui-slider>
    • <ui-text-area>
  • A ui-kit-preview is included to help you learn and custom ui-kit
  • Develop ui elements by Custom Element and Shadow DOM
  • Allow users to customize their theme for ui elements
  • Can be integrated with any other UI frameworks (Polymer, Vue.js, React, ...)
  • Well designed for focus behavior (Use our own focus manager for better user experience)
  • Uniform events (change, confirm and cancel) in every ui element makes our ui-kit friendly for Undo/Redo functionality

Customizable UI Properties

  • <ui-prop> elements help users write properties/inspector panel
  • Automatically detect and choose a view for the property by type
  • Allow users to register their own property type and customize the view for it
  • Support nested properties (for object type and array type)
  • Support disable, readonly property in hierarchy

Customizable Profiles

  • Customize your profile for different scope (globa, local, project, ...)
  • Load and save profiles through unified API

Logging

  • Uniform log interface for main and renderer process
  • Sort and store all windows and main process logs in one place
  • Support log to file
  • Integrate with console for displaying and querying your logs

Enhanced Selection

  • Selection cached and synced among windows
  • User can register his own selection type
  • Automatically filtering selections

Improved IPC

  • Enhance IPC Programming Experience
  • Allow sending ipc message to specific panel
  • Allow sending ipc message to specific window
  • Allow sending ipc request and waiting for the reply in callback function

Undo & Redo Actions

  • Global Undo and Redo

Test Driven Workflow

  • Integrate node-tap to the test framework
  • Detect your package changes and automatically run tests under it in tester
  • A helper module to simulate UI input (mouse, keyboard) to help user write panel tests
  • Automatically recreate your test target (windows, widgets, panels, ...) after each test case

Development

Getting Start

Clone the repo:

git clone https://github.com/cocos-creator/editor-framework

Run npm install:

npm install
npm run build # build styles

Install and Run Examples

example-apps

git clone https://github.com/exsdk/example-apps
npm start ./example-apps/${example-name}

example-apps/demo

example-apps is a demo project to help users develop their own packages. To use the demo project, first install it. Go to the demo folder and run the following command:

cd ./example-apps/demo
npm install
bower install
gulp update

Once installed, you can run the demo in the editor-framework root directory through the following command:

npm start ./example-apps/demo

Test Environment

To test the editor-framework itself, just run:

npm test [./your/test/file] -- [options]

## or

npm start ./test -- test ./your/test/file [options]

You can also run a single test or a bunch of tests in one directory by:

npm test ${your/test/path}

You can also force to run tests in renderer by --renderer option:

npm test ${your/test/path} -- --renderer

You can load specific package and run its tests by --package option:

npm test ${your/test/path} -- --package

To debug a test, use --detail option:

npm test ${your/test/path} -- --detail

To change a reporter, use --reporter name option:

npm test ${your/test/path} -- --reporter classic

Write Your Test

Main Process

suite(tap, 'Test Main Process', t => {
  t.test ('should be ok', t => {
    t.end();
  });
});

Renderer Process

<template id="basic">
  <div class="title">Hello World</div>
</template>
suite(tap, 'Test Renderer Process', t => {
  t.test('should be ok', t => {
    helper.runElement(
      'app://test/my-template.html', 'basic', 'div.title',
      el => {
        t.assert(el, 'element not found');
        t.equal(el.innertText, 'Hello World');

        t.end();
      }
    );
  });
});

Generate Documentation

To generate the document, just run:

npm run api

It will generate the API document in ./apidocs, you can browse it by open ./apidocs/index.html.

License (MIT)

Copyright (c) 2015 Cocos Creator

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.