/MadClowns

The official MadClown01's mods for Factorio, as maintained by Pezzawinkle

Primary LanguageLuaMIT LicenseMIT

MadClowns Mod Series for Factorio.

The official MadClown01's mods for Factorio, as maintained by Pezzawinkle on behalf of MadClown01.

Madclowns Vanilla Nuclear

Introduces a multi-step enrichment process to replace the Koravex process with something a bit more fun. The multi-step enrichment allows the separation of LEU (low enrichment Uranium) and WGU (weapons grade Uranium) to be made separately. Also adds Plutonium recovery and usage in a MOX fuel cell (higher production of regular fuel). Adds an alternative recipe for an atomic bomb using Plutonium and a larger radius thermonuclear bomb. (These can do serious damage, even to massive health biters like bobs Leviathans). Optional (off by default) is nuclear/thermonuclear artillery shells. Stand well back! Forum and further discussions can be found here: Madclowns Nuclear Extension. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.

Madclowns Processing

This is an extension of angels petrochem and smelting, which works in special vanilla mode.

  • Introduces new materials: Mercury, Osmium, Phosphorus, Magnesium, a multi-step uranium ore processing system (angels smelting style) and Depleted Uranium processing.
  • Introduces sand sluicing for extra materials (similar to, but less efficient than mineral sludge processing for some advanced ores)
  • Neurotoxin production
  • Adds 2 new tiers of faster centrifuges
  • Re-organises armour and equipment into its own group (setting can be turned off)
  • Fluorine gas production
  • Catalytic electrolysis/flitering (for pure output, not mixed, such as Oxygen from air)

Angels Bioprocessing

  • Adds a new phosphoric acid based fertiliser recipe
  • Adds a different style of garden mutation
  • mercury from algae farming (alternative to getting it from thermal water) Fully supports (as was originally written to work with) bobs mods. Forum and further discussions can be found here: Madclowns Processing. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.

MadClown01's Extended AngelBob Minerals

This mod extends angelsrefining ores to a whole new level:

  • Adds 9 new regular ores, 2 alternative resources, 5 blended ores
  • Adds a new tier of catalytic sorting (using extra ingredients for higher yield)
  • Has native compatibility for some of Pyanodons ores
  • Has native omnimatter and omnicrystal compatibility

MadClown01's Vanilla Nuclear

This mod replaces the simplified kovarex process with a simple enrichment system.

  • Also tweaks the nuclear weapons systems to use the new enrichment products
  • Compatible with many nuclear mods (Best use the AB nuclear mod for AB compatibility though)
  • Updated spent fuel reprocessing to reflect the plutonium generated
  • A simplified MOX system

MadClown01's AngelBob Nuclear

This mod builds on the enrichment processes of the vanilla mod

  • Adds uranium ore processing from natural uranium (0.07% ore) to uranium hexafluoride (an angelssmelting chain)
  • Adds a Thorium processing chain
  • Depleted uranium processing and weapons usage
  • Thermonuclear bomb for a larger damage and area
  • Enhanced nuclear fuel down 2 paths (Thermal and Propulsion) for various uses
  • Advanced nuclear fuel reprocessing to extract useful isotopes
  • Compatible with Angelsindustries Nuclear overhaul and many of bobs configurations

MadClown01's Science

This mod focusses on adding alternative methods to produce science packs, if you want a change from the vanilla or AB ingredients, have a go with this mod.

  • Partially functional with angels tech mode
  • Alternative recipes for bobs/vanilla science packs for variety