Nutrition is a highly configurable mod to enable the creation of health systems in Minecraft.
Through its config files, Nutrition allows you to define custom food groups (called nutrients) which apply effects based on nutrition levels.
By default, Nutrition comes configured with the classic five food group system: dairy, fruit, grain, protein, and vegetables. However many different systems are possible. Some examples include:
- A spicy tolerance bar, where eating enough spicy foods will grant a permanent resistance to fire.
- A zombie simulation where you must constantly eat brains to avoid negative effects.
- Gluten intolerance. Eat bread, get sick.
Mods that are supported with the default five-food group system include:
- AbyssalCraft
- Actually Additions
- Aether Legacy
- Animalium
- Animania
- Aquaculture
- Better with Addons
- Better with Mods
- Biomes O' Plenty
- Cave Root
- Chococraft
- Combustive Fishing
- Defiled Lands
- Duck Craft
- Edible Bugs
- Erebus
- Exotic Birds
- Extra Utilities 2
- Familiar Fauna
- Food Expansion
- Forestry
- Galacticraft
- Grim Pack
- Heat and Climate
- Ice and Fire
- Inspirations
- JurassiCraft
- Lycanites Mobs
- Mob Mash
- Natura
- Natural Fauna
- NetherEx
- Pam's HarvestCraft
- Pam's Simply Strawberries
- Plant Mega Pack
- Plants
- PrimalCore
- Primitive Mobs
- Project: Vibrant Journeys
- RealWorld
- Reptile Mod
- Rockhounding Surface
- Roots
- Roots Classic
- Rustic
- SaltyMod
- Simple Corn
- Simply Tea!
- Skye's Donuts
- Thaumcraft
- The Betweenlands
- Tinkers Construct
- Tropicraft
- Twilight Forest
- VanillaFoodPantry
- XL Food Mod
- Zoo & Wild Animals Rebuilt
Mod support contributions are welcome! Please create a Pull Request or an Issue with the related .json files.
When updating the mod, please delete your /config/nutrition/nutrients/ directory to receive new mod support. Minor bugfixes will not require this.