Introduction

Hey, thanks for clicking on my project, this was a simple base to show how server-sided
websockets work, basically this is semi-minecraft networking system, its fast and efficient
the code itself is easy to understand.

How to register a packet

You'll create a new packet itself and extend WSPacket,
from there you'll go to the WSPacket itself and register the
packet itself with an ID so it can be found through the server-client-server system with ease.