The "FuseMesh" Unity editor script is designed to combine multiple meshes into a single mesh. This can be useful for optimizing performance or simplifying the management of complex scenes in your Unity projects.
- Combines meshes within a specified GameObject.
- Supports combining meshes with different materials.
- Provides an option to export the resulting mesh as an asset.
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Open the Unity editor.
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To access the FuseMesh window, go to Window -> FuseMesh.
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In the FuseMesh window, you'll find the following options:
TargetMesh: Select the GameObject that contains the meshes you want to combine.
Export Mesh: Toggle this option if you want to export the resulting mesh as an asset.
Export Path: Specify the path where the exported mesh asset will be saved.
- Click the "Combine" button to start the mesh combining process.
Here's a step-by-step example of how to use the FuseMesh script:
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Open the Unity editor.
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Select the GameObject containing the meshes you want to combine as the "TargetMesh."
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If you want to export the combined mesh, enable the "Export Mesh" option and specify the export path using the "Export Path" field.
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Click the "Combine" button.
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The script will combine the meshes and, if the export option is enabled, save the resulting mesh as an asset in the specified export path.