Pinned Repositories
GameOfLife
Implementation of John Conway's Game of Life using OpenFrameworks
glog
C++ implementation of the Google logging module
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
SeamCarving
CAV
VO
conan_recipes
Mercenaries Engineering third party libraries Conan recipes
Ahziel's Repositories
Ahziel/GameOfLife
Implementation of John Conway's Game of Life using OpenFrameworks
Ahziel/glog
C++ implementation of the Google logging module
Ahziel/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Ahziel/SeamCarving