This is a custom gameplay modification for Insurgency. It includes various gameplay tweaks and changes to Vanilla Insurgency's classes, weapons, gear, movement, damage model, and more.
The intended result of this mod is to make Insuegency into a much slower paced, tactical, and realistc shooter than it already is.
- Reworked classes/weapons for more faction asymmetry
- Whole new coop checkpoint enemy squads (stealth silencer sqauds and flashbang shock troopers)
- Intensified suppression system
- Expanded freeaim system into ironsights
- Weapons now have tangible mechanic differences regarding freeaim, barrel length, focus zoom, rate of file, and attachment availability
- Sprint speed scaling with stamina (sprint speed decreases the more tired you get)
- Reworked HP an AP ammo availiblity for more meaningful balance between weapon choices
- Significantly increased stamina drain and sway when taking hits
- Increased armor effectiveness against most bullets while still retaining the lethality of combat
I do not own the custom models and sounds used in this mod, nor did I originally create them.
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P226: https://steamcommunity.com/sharedfiles/filedetails/?id=410877468 Workshop Upload: Fengar Model: SoulSlayer, Shifty Original textures: Thanez, Shifty
I made some small texture edits such as increasing the phong value and removing the $envmap line in the vmt
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Tokarev: http://steamcommunity.com/sharedfiles/filedetails/?id=575780414&searchtext=tokarev Workshop Upload and Animations: MyZombieKillerzTheAnimator Model: Paul Yakushev Textures: BuLL5H1T A.K.A Bull, orig textures by Kopter
I made some small model edits like adjusting the front and back sights
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M27 IAR: https://steamcommunity.com/sharedfiles/filedetails/?id=415633392 Workshop Upload: Farengar and Cpt.Obvious Original Model/Textures: Danger Close (it's from ᗷɐʇʇꞁөʈ!өꞁq) Newer Textures: E5150
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Desert Eagle: http://steamcommunity.com/sharedfiles/filedetails/?id=473570362 Workshop Upload: aus1271 Model: Toasty Fresh. Model Port: Farengar Engravings: aus1271
Did some small tweaks to animations as well as changed the finish to nickle
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Zastava M76 model was taken off the workshop for unknown reasons. Workshop Upload: Farengar(?) Model: Twinke Masta Skin shaders: Millenia Meshsmooth: Fxdarkloki
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G3A3: http://steamcommunity.com/sharedfiles/filedetails/?id=501406858&searchtext=g3 Workshop Upload: Farengar/Krycek Model: Krycek Textures: Krycek Animation Edits: Farengar
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Browning Hi Power: http://steamcommunity.com/sharedfiles/filedetails/?id=518726503&searchtext=hi+power Workshop Upload: E5150 Model: Lt. Rocky Irons Fix: Phale Textures: E5150
The sounds used by the weapon were a mix made from the default SKS, AK74, and FAL
- http://gamebanana.com/sounds/23701 for P226, Deagle, and Tokarev
- http://gamebanana.com/sounds/26914 for M27 IAR
- http://gamebanana.com/sounds/26910 for M4 Carbine
Only firing sounds were used. All sounds mixed with the vanilla sounrds (M4, M9, makarov, M45/M1911) for each weapon.