/godot3.2.1_batch_collisions

A plugin that automates the process of adding and updating collision shapes to meshes.

Primary LanguageGDScriptMIT LicenseMIT

Batch Collision Plugin for Godot 3.2.1

A plugin that automates the process of adding and updating collision shapes to meshes. Select one or more MeshInstances and click on the Batch Collision button in the spatial editor menu:

test

You have the option of generating convex or concave static collision shapes.