AStar-TypeScript is an A-star pathfinding API written in TypeScript to use for your HTML5 games or other browser-based projects.
This library was influenced and inspired by @qioa - PathFinding.js, @bgrins - javascript-astar, @prettymuchbryce - easystarjs and @redblobgames.
npm install @rbxts/astar --save
yarn add @rbxts/astar
Load grid data:
Using an array (hardcoded or from a Tilemap-Editor)
0 = walkable 1 = not walkable
let myMatrix = [
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 1],
[0, 0, 1, 1, 0, 1, 1, 0],
[0, 0, 1, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 1, 0],
[1, 1, 1, 0, 1, 0, 1, 0],
[0, 0, 0, 0, 1, 0, 1, 0],
[0, 0, 1, 0, 0, 0, 0, 0],
];
const aStar = new AStarFinder({
grid: {
matrix: myMatrix,
},
});
or randomly generated array from width and height
const aStar = new AStarFinder({
grid: {
width: 8,
height: 8,
},
});
Get the path:
let startPos = { x: 0, y: 0 };
let goalPos = { x: 4, y: 5 };
let myPathway = aStar.findPath(startPos, goalPos);
Additional parameters may be passed to adapt your finder.
If you want to disable diagonal movements
:
this.aStarInstance = new AStarFinder({
grid: {
width: 8,
height: 8,
},
diagonalAllowed: false,
});
Set the heuristic function
(Manhattan, Euclidean, Chebyshev or Octile):
this.aStarInstance = new AStarFinder({
grid: {
width: 8,
height: 8,
},
heuristic: "Manhattan",
});
It is possible to adjust the weight
of the heuristic function.
For example if you use 0, every heuristic function will return zero.
That is how you can turn A* into Dijkstra’s Algorithm.
Depending on the weight
value you can decide if you prefer speed or accuracy.
The lower the weight
is, the lower will the heuristic function get, which will
make the A* slower.
const aStar = new AStarFinder({
grid: {
width: 8,
height: 8,
},
weight: 0.7,
});
Include or Exclude the start and end node
:
const aStar = new AStarFinder({
grid: {
width: 8,
height: 8,
},
includeStartNode: true,
includeEndNode: true,
});
const aStar = new AStarFinder({
grid: {
width: 8,
height: 8,
},
allowPathAsCloseAsPossible: true,
});
Copyright (c) 2017 - 2023 digitsensitive digit.sensitivee@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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