/Garment-Simulation

Garment simulation using PBD

Primary LanguageC#MIT LicenseMIT

Garment Simulator

PBD based garment simulation

Usage

  1. Prepare a 3D model with
    • skinned body mesh
    • skinned garment mesh (blend shaping is supported)
  2. Add a GSBody component to the skinned body mesh object.
  3. Add a GSGarment component to the skinned garment mesh object.
  4. Create an empty game object and add a GSSimulator component to it.
  5. Associate the GSBody and GSGarment component to the GSSimulator.