PBD based garment simulation
- Prepare a 3D model with
- skinned body mesh
- skinned garment mesh (blend shaping is supported)
- Add a GSBody component to the skinned body mesh object.
- Add a GSGarment component to the skinned garment mesh object.
- Create an empty game object and add a GSSimulator component to it.
- Associate the GSBody and GSGarment component to the GSSimulator.