/laplace

Laplace is an open-source project to enable screen sharing directly via browser. Based on WebRTC for low latency peer-to-peer connections, and WebSocket implemented in golang for signaling.

Primary LanguageJavaScriptMIT LicenseMIT

Laplace

Laplace is an open-source project to enable screen sharing directly via browser. Made possible using WebRTC for low latency peer-to-peer connections, and WebSocket implemented in golang for WebRTC signaling.

Demo video: https://youtu.be/E8cUaPrAlzE

Laplace for gaming

Docker Images

pipeline status

There are now autobuilt docker images available. Head over to Docker Hub hasechris92.

Code is originally from https://github.com/adamyordan/laplace
Akilan1999 forked it to develop it further.

I forked it from Akilan1999 to

  1. https://github.com/hasechris/laplace (for upstream mirroring etc)
  2. and https://gitlab.com/hasechris-docker-images/laplace to build a CI with gitlab online.

My Builds will be autogenerated from upstream Akila1999 every week.

Try Demo

For demo, you can visit https://laplace.madeby.monster/ or https://laplace.hasiatthegrill.net

Website screenshot

Motivation

There are already possible solutions to share your computer screen, e.g. TeamViewer. But most of them require installations of software or plugins. What Laplace provides is a simple solution to this problem. For users wanting to share their screen, all they need to do is to open a website page with their browsers, clicking some buttons, then share some session ID with their peers. No installation or registration required.

Solving the latency problem

This project also serves as a proof-of-concept (PoC) for screen sharing capability directly in browsers based on WebRTC. Using WebRTC, real-time communication is made possible through peer-to-peer connections. This proves to be very useful in solving one of the biggest problems is screen streaming: Latency. The latency represents how long the delay is from the source to transmit to the remote client. If you notice, this latency problem is usually highlighted by game streaming services, since gameplay relies heavily on the interactivity of inputs and outputs.

Low server cost

This solution also solves the server cost problem, since the expensive operations (encoding and transmission) are done on client browsers. The server is only needed for serving frontends and for WebRTC signaling.

Possible Use Cases

  • Game streaming from PC to mobile devices.
  • Collaborative work where you need to share your screen with remote coworkers.
  • Mirroring presentation slides and demonstrations.

Installation

Build from source

$ git clone https://github.com/adamyordan/laplace.git
$ cd laplace && go build -o laplace main.go
$ ./laplace --help

OR, pull the pre-built docker image

$ docker pull adamyordan/laplace
$ docker run adamyordan/laplace ./laplace --help

Program Execution

Executing this project basically serves an HTTP server that will host the frontend and the WebSocket implementation. Note that you sometimes need to run HTTPs in order for browser to connect to websocket.

$ ./laplace --help
  -addr string
        Listen address (default "0.0.0.0:443")
  -certFile string
        TLS cert file (default "files/server.crt")
  -keyFile string
        TLS key file (default "files/server.key")
  -tls
        Use TLS (default true)

By default, you can run the executable without any argument to listen to TLS port 443. A self-signed certificate files are provided to ease up development.

$ ./laplace
2020/03/25 01:01:10 Listening on TLS: 0.0.0.0:443

You can then open https://localhost:443/ to view Laplace page. You may need to add certificate exceptions. In Chrome, you can type thisisunsafe.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

MIT