make re && ./Cub3D ./setup.cub
You can take a picture in a bitmap file of the first frame of your game with the save argument
./Cub3D ./setup.cub --save
Check it at ./image.bmp
Quit the game clicking on the window red cross or hit ESC touch
You'll find many textures in the folder ./textures
.
You can set F(floor), C(Ceil), NO(North), SO(South), EA(East), WE(West), S(Sprite) textures
by adding the texture path near the corresponding character in setup.cub
For F and C, you can replace the path texture by an R,G,B
code
example:
F 150,25,60
C ./textures/skybox.xpm
Norminette is OK only for ./inc/.h files ./src/.c files ./libft/.h files ./libft/.c files Mlx lib is not normed :/
- HUD
- Life Bar
- Life System (by taking sprite)
- Textures for Ceil and Floor
- Many Sprites in map