Pinned Repositories
3D-Terrain-Generator_Perlin-Noise-Height-Generation
A simple tool for dynamic and customizable procedural generated 3D mesh, for applications in 3D games and simulations within the Unity Engine.
Bare-Unity-Shooter
A skeleton of an endless, wave-based shooter game created in Unity. No real assets included, can be used as a base for either mobile or PC Unity games of this type.
DeepSnowFootprint
A unity shader solution to generate footprint on thick snow surfaces.
Digital_Novel_Studio
Digital Novel Studio allows you to visually create a script for Ren'Py (renpy.org) within the Unity editor
DualContouring-3
Oculus-AP
Dynamic real-time interface between a video camera and a virtual reality headset. Implementation uses Python, C#, and Unity.
Procedural-Terrain-Generation-
Procedural terrain generation using Unity
ProceduralUnityTerrain
Unity-Road-Generator
A Road Generation Tool for Unity using Catmull Rom Splines
Unity-Voxel-Engine
Project for creating voxels in Unity 3D. Voxels will come in 2D and 3D and can be smoothed using Marching Squares and Marching Cubes respectively.
Alan-Baylis's Repositories
Alan-Baylis/blender
DEPRECATED: Blender now officially uses Git, so this repository is no longer used!
Alan-Baylis/BreadboardSandbox
A little engine for simulating logic circuits, made in Unity3D. For right now, just a toy sandbox, but eventually I may design this as a puzzle game to for teaching basic digital logic design.
Alan-Baylis/BSPDungeonGenerator
Dungeon Generation using a BSP Tree in Unity
Alan-Baylis/CityModule
A module for auto generation of entire cities in Aurora based on specified parameters. Future simulation of city growth and change.
Alan-Baylis/CityScape
Create a procedurally generated cityscape with Unity
Alan-Baylis/CodeEditor
Alan-Baylis/CSG-blogpost-code
.Net library for real-time Constructive Solid Geometry
Alan-Baylis/fmtxx
Formatting for C++, inspired by PEP 3101 (the "Python 3.0 Formatting")
Alan-Baylis/GPU-Terrain-Generation
Procedural Terrain Generation using the GPU
Alan-Baylis/libKiCad
A compilation of footprints and 3d models of various electronics components for the KiCad EDA.
Alan-Baylis/P2P-Tube
A video-sharing web platform compatible with NextShare, a peer-to-peer streaming technology developed within European project P2P-Next
Alan-Baylis/ProceduralMesh
Simple procedural mesh generation for the Unity 3 game engine
Alan-Baylis/SceneViewTools
Low-level Unity editor tool for building custom controls in the scene view.
Alan-Baylis/SimulaCircuit
A Digital Ciruit Simulator.
Alan-Baylis/skyroads-unity3D
Senior Project, implementing a Skyroads clone in Unity
Alan-Baylis/Transvoxel-XNA
Transvoxel implementation in C# for XNA
Alan-Baylis/TransvoxelCS
Alan-Baylis/unity-ocean-shader
A semi-realistic ocean shader in Unity
Alan-Baylis/unity3d-fps-networking-prototype
Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submitting-Lidgren-Authorative-Networking-Example
Alan-Baylis/unity3d_tesseract
Procedurally Generated Tesseract
Alan-Baylis/UnityAnimatorEvents
This simple plugin adds events and callback events for Unity's Mechanim.
Alan-Baylis/Video_Streaming
P2P Video Streaming Project
Alan-Baylis/VoxelSim
OpenSim. With Voxels.