Pinned Repositories
aelum
2D game engine so simple it works :trollface:
Bigged
Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawing
Cullminator2704
C# version of my Cullminator9000 culling library: https://github.com/Alan-FGR/Cullminator9000
Cullminator9000
The fastest culler ever
GreedyMesh
GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)
MassiveDynamics
Performant realtime 2D physics engine
minECS
Minimal hackable C# ECS
SharpPhysX
Modern C# bindings for NVIDIA PhysX SDK 4
UnmanagedCollection
Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MIT
Alan-FGR's Repositories
Alan-FGR/minECS
Minimal hackable C# ECS
Alan-FGR/Cullminator9000
The fastest culler ever
Alan-FGR/SharpPhysX
Modern C# bindings for NVIDIA PhysX SDK 4
Alan-FGR/UnmanagedCollection
Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MIT
Alan-FGR/aelum
2D game engine so simple it works :trollface:
Alan-FGR/Cullminator2704
C# version of my Cullminator9000 culling library: https://github.com/Alan-FGR/Cullminator9000
Alan-FGR/JustTheMD
Efortless web pages for your Markdown files in GitHub style without the clutter
Alan-FGR/MassiveDynamics
Performant realtime 2D physics engine
Alan-FGR/minBND
minBND is a C# to C++ bindings generator powered by Clang. This repository currently contains common API documentation for libraries that use minBND (docs.md)
Alan-FGR/JustTheMD-Sample-Advanced
Alan-FGR/XandX
Utility that allows you to control client size and window size, decoration and position of Windows applications by injecting code and intercepting Windows API calls.
Alan-FGR/LTO
Alan-FGR/minThd
Minimal Threading Helpers. License: MIT
Alan-FGR/alan-fgr.github.io
My personal website repository
Alan-FGR/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Alan-FGR/BiblioTech.Digital
Alan-FGR/CoreRT_SharpPhysX_Debug
Alan-FGR/cpp-docs
C++ Documentation
Alan-FGR/DiligentCore
A modern cross-platform low-level graphics API
Alan-FGR/dotnet-wasm-gamedev
Alan-FGR/ib2
Alan-FGR/junkyard_gfx
A collection of open source projects for low level graphics dev
Alan-FGR/JustTheMD-Sample
Alan-FGR/lent
the Donald Trump of the ECS libraries
Alan-FGR/magnum
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
Alan-FGR/PhysX
NVIDIA PhysX SDK
Alan-FGR/PinvokeDebug
Alan-FGR/PinvokeTroubles
Alan-FGR/PrimitiveWrapperBenchmarks
Alan-FGR/Urho3DGrassTest
Testing dynamic grass in Urho3D