Pinned Repositories
ConstructorCleanCode
A little practice that I did about cleaning code originates and using builders in Unity.
EventPattern
A little practice on a design pattern focused on events.
GitPracticeG
Project developed to practice the git commands and the GitKraken tool
java
KartRace_TechnicalTest
48 horu technical test project
KinematicsEquation
A small project that I did as a practice to see the use of kinematic equations in a parabolic shot.
KratosAxe
Mini project to implement the gameplay of the attack of kratos with the ax.
ProjectPracticeBaseDefenders
Project structuring practice project inspired by Daniel's streams.
PunkinLevel
A mini game that I developed as a hobby. The mini game is a Halloween-themed level with the goal that the pumpkin reaches the last platform. It is operated with the right and left arrow keys.
ShaderStudy
A project that I started to learn to program Shaders
AlanMoca's Repositories
AlanMoca/ConstructorCleanCode
A little practice that I did about cleaning code originates and using builders in Unity.
AlanMoca/EventPattern
A little practice on a design pattern focused on events.
AlanMoca/GitPracticeG
Project developed to practice the git commands and the GitKraken tool
AlanMoca/java
AlanMoca/KartRace_TechnicalTest
48 horu technical test project
AlanMoca/KinematicsEquation
A small project that I did as a practice to see the use of kinematic equations in a parabolic shot.
AlanMoca/KratosAxe
Mini project to implement the gameplay of the attack of kratos with the ax.
AlanMoca/ProjectPracticeBaseDefenders
Project structuring practice project inspired by Daniel's streams.
AlanMoca/PunkinLevel
A mini game that I developed as a hobby. The mini game is a Halloween-themed level with the goal that the pumpkin reaches the last platform. It is operated with the right and left arrow keys.
AlanMoca/ShaderStudy
A project that I started to learn to program Shaders
AlanMoca/ThreadingStudy
A little practice to see how the threads work in unity.
AlanMoca/UnityMobileSwipeDetection
A base script with the use of action events developed in order to only subscribe the required method.