Final Fantasy IX Engine
- New launcher with easy options (for not included options: Memoria.ini)
- Mod Manager, with integrated community catalog and 1 click install
- Support for:
- Larger backgrounds resolution (e.g. Moguri)
- Widescreen (select any 16:9 resolution)
- Configurable framerate (15, 30, 60fps...)
- Unlocks FMV framerate change (e.g. Moguri)
- Voice acting (e.g. WIP project ECHO-S)
- Font change (includes original PSX font)
- Combat HUD layouts (includes original PSX layout)
- Many limitations removed for mods
- Some bugfixes
- Faster battles:
- Speed change
- Swirl duration
- Waiting skip
- Turn-based mode
- QoL:
- Save/load anywhere (Alt+F5, Alt+F9)
- Full analog movement
- LauncherBypass
- Change audio volume (Ctrl+Alt+Shift+M)
- Anti-aliasing
- Cheats:
- Stealing 100% rate
- Enable/Disable vanilla cheats
- Easy minigames (rope, frogs, racing)
- Tetra Master (Card game):
- Choice to replace with a custom version of Triple Triad (FFVIII)
- Choice to replace with an hybrid of Tetra Master and Triple Triad
- Auto discard cards
- Ways to tweak the randomness
- Edit game data (look at the "StreamingAssets\Data" folder)
- Change ability mechanics (look at the "StreamingAssets\Scripts" folder)
- Make every character available (Alt+F2)
- Export/import text/audio resources (Ctrl+Alt+Shift+S to debug)
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Download and run Memoria.Patcher.exe
Automatically finds the game path from Windows registry or current directory, you can provide a custom path as argument: Memoria.Patcher.exe gameDirectory
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Note: if you want Moguri Mod, use Memoria patcher after.
- Update the game to the latest version.
- Patch with the latest Memoria.Patcher.exe
- After first running the game, you should see "Memoria.ini" in the game directory.
- If something went wrong, there will be errors in "Memoria.log".
- If you can't see "Memoria.log", try running the game with administrator rights.
- "Sharing violation on path" error: close applications holding the file.
- "at Memoria.CsvReader.Read" error: delete files in (game)\StreamingAssets\Data and patch again.
- "at Memoria.ScriptsLoader.Initialize" error: delete files in (game)\StreamingAssets\Scripts and patch again.
- If an error persists, check "\FINAL FANTASY IX\x64(or x86)\FF9_Data\output_log.txt".
- Use Visual Studio Community (2019 or above) or JetBrains Rider.
- Make sure you have .NET 3.5 Developer Tools and .NET Framework 4.6.2 installed.
- Make a fork of the project and download it locally.
- Open Powershell as administrator
Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope LocalMachine
- Change directory to your Memoria Fork download location and run powershell script
.\SetupProjectEnvironment.ps1
- Once you've commited your changes to your fork, make it a Pull Request to the main repository.
- Make a copy of an existing item from the "StreamingAssets\Scripts" folder.
- Change a namespace to your own.
- Make some changes.
- Run Memoria.Compiler.exe from the "Compiler".
- Run the game, test what you need and see Memoria.log and output_log.txt for errors.
Now you can change mechanics of battle actions. In the future, I will add more scriptable entries. Also, you can use a Visual Studio project from the "Project" folder. It will load every .cs file from the "Sources\Battle" folder. Be careful - future updates could remove your changes. Please make your own copies if it possible. https://www.youtube.com/watch?v=cU4T3GSIjxs
- Please don't change any data that can be sent to the game server! We don't want any trouble.
- Don't change a serializable data that can be deserialized by the Unity Engine. The game will crash or corrupt.
- Check the "Debuggable" checkbox in the Launcher.
- Attach to the game process (Debug -> Attach Unity Debugger in the Visual Studio 2015/2017 Tools for Unity)
Please visit our knowledge base before using this software.