Built 3D Game Mechanics in Godot!

This project demonstrates my skills in building core 3D gameplay mechanics:

  • 3D Character Movement: Implemented precise movement and collision detection using 3D coordinates and kinematic bodies, ensuring smooth and responsive player control.
  • Dynamic Monster Spawning: Coded a system for strategically spawning monsters based on gameplay conditions, keeping players engaged and challenged.
  • Character Animation with Gameplay Integration: Created a dynamic movement animation that adapts its speed and behavior to gameplay events, enhancing the player's immersion.
  • 3D User Interface Integration: Designed and seamlessly integrated a user interface directly within the 3D world, providing essential game information without breaking immersion.

This project showcases my ability to create engaging 3D game experiences by implementing core gameplay mechanics with a focus on player experience and visual storytelling.