Alekssasho
Senior Engine Programmer @ Ubisoft Ex Chaos Group. Ex Coherent Labs
UbisoftSofia, Bulgaria
Pinned Repositories
Alekssasho.github.io
Personal Blog Site
BattleSimulator
Battle Simulator written with Bevy Engine
Diabetor
Rocket League Bot
GarageRay
Garage Ray Tracer based on PBRT v3
GraphicsPrototypes
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
PogoPainter
HackFMI 4 repository
sge_source
Free, open-source, game engine and a 3D sandbox.
Soft-Renderer
TempoEngine
Sandbox Real-time Engine. Test bed for experimenting with engine architecture. Runtime is made with C++, tooling is exclusively in Rust
UnityCustomRenderingPipeline
Custom Rendering Pipeline experiments within Unity
Alekssasho's Repositories
Alekssasho/TempoEngine
Sandbox Real-time Engine. Test bed for experimenting with engine architecture. Runtime is made with C++, tooling is exclusively in Rust
Alekssasho/PogoPainter
HackFMI 4 repository
Alekssasho/Diabetor
Rocket League Bot
Alekssasho/GarageRay
Garage Ray Tracer based on PBRT v3
Alekssasho/GraphicsPrototypes
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
Alekssasho/sge_source
Free, open-source, game engine and a 3D sandbox.
Alekssasho/Soft-Renderer
Alekssasho/UnityCustomRenderingPipeline
Custom Rendering Pipeline experiments within Unity
Alekssasho/Alekssasho.github.io
Personal Blog Site
Alekssasho/BattleSimulator
Battle Simulator written with Bevy Engine
Alekssasho/egui_example
Simple example on how to use egui with wgpu and winit.
Alekssasho/FluidSimulator
Experiments with GPU Fluid Simulator
Alekssasho/gltf
A crate for loading glTF 2.0
Alekssasho/GopherInvaders
Alekssasho/meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
Alekssasho/TowerDefence
Toy Rust game with Bevy
Alekssasho/WebGLBezierSurface
Alekssasho/Website
Personal Blog Site
Alekssasho/ZigEmulatorCHIP-8
Emulator for CHIP-8 console written in Zig.