Aleph-One-Marathon/alephone
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
C++GPL-3.0
Issues
- 0
- 1
Crash on launch on most recent release
#506 opened by IonicPaul - 1
some Lua terminal functionality broken for M1 maps
#467 opened by treellama - 2
AlephOne 1.9 cannot be build with gcc 14.1. It breaks in PortForward.cpp:27:42
#504 opened by FredBezies - 0
- 0
Feature Request: Difficulty selection rework
#490 opened by Shockwave508 - 0
- 0
Feature Request: Spherical mapping for landscape textures in 3D perspective
#497 opened by BaudrillardBoy1 - 0
Rejected PRs still open
#502 opened by SolraBizna - 0
- 2
Feature Request: Randomize the idle demo
#500 opened by JoshuaPettus - 1
Transparent_Liquids.mml interfears with CFP replacement sprites when loaded as a plugin
#499 opened by JoshuaPettus - 0
- 0
- 1
Random sprites when Aleph One opens Marathon 1
#477 opened by imcinnes31 - 0
- 1
- 0
M2 Basic HUD bugs (Lua errors in netgame with "Kill limit" enabled; incorrect 'time' score displays in KTMWTB and Tag)
#494 opened by bangstk - 1
Cursor position on the lua console gets further and further out of position the more you type
#473 opened by wrkncacnter7 - 0
- 0
Music.valid (the old one) checks paths from the root directory rather than the plugin directory
#485 opened by aaronfreed - 0
Adjusting heights of polygons next to some platforms with Lua marks their shared lines as solid & non-transparent
#492 opened by aaronfreed - 10
Resolution problem when using show HUD option.
#482 opened by athpanos - 2
Adding a Borderless Windowed Mode
#486 opened by goober-183 - 0
Preventing Command key from triggering window/app close when it is bound to an action
#488 opened by Iritscen - 2
Rendering error in OpenGL with landscapes that are set to “normal” transfer mode
#484 opened by aaronfreed - 9
- 8
Build fails with modern compilers
#474 opened by eli-schwartz - 0
Player.overlays, Player:print, and Game.nonlocal_overlays set in Triggers.init get overwritten
#466 opened by treellama - 0
Build fails with LTO
#475 opened by eli-schwartz - 0
- 3
Feature request: safety valve to prevent dead players' souls from being trapped in problematic maps
#457 opened by SolraBizna - 1
- 0
Aleph One 1.7.1 cannot open Aleph One Map Files through right clicking and opening or with drag and drop on Mac OS
#479 opened by spencerthayes - 0
Aleph One freezes when any light’s primary and secondary active or inactive periods add up to 0
#478 opened by aaronfreed - 0
- 2
Node object visibility regression
#472 opened by TrajansRow - 1
1.7 Color depth reduction with OpenGL
#470 opened by Sharkie-Lino - 1
- 8
Namespace SIGNAL, Code 11 Segmentation fault: 11
#468 opened by parkerwb - 1
Targeted player:print messages in Lua only display for host in film replays
#465 opened by aaronfreed - 0
- 0
Run key behavior resets when controls menu is opened
#462 opened by zeamador - 0
Crash when using Lua to create objects set to “display a random frame” with zero frames per view
#461 opened by aaronfreed - 0
Add support for tests execution on Mac
#459 opened by Kolfering - 1
primary textures on transparent surfaces are currently invisible to map overlays
#458 opened by aaronfreed - 0
Feature request: make Items[x].type writable
#456 opened by aaronfreed - 1
Software mode misaligning “right-aligned” textures
#453 opened by aaronfreed - 3
"wander" transfer mode crashes software mode on Windows with really short lines
#451 opened by aaronfreed - 2
Feature request: `print` in HUD scripts
#450 opened by SolraBizna