AlessandroBarbiero
Software Engineer | MSc graduate in Computer Science and Engineering at Politecnico di Milano
Milan, Italy
Pinned Repositories
API-Project-2020
Simulate a Line Text Editor (like Ed) focusing on performances
Big-Brother
ROS2 Packages for Distributed Multi-Sensor Object Detection and Tracking in autonomous vehicle scenario.
Carla-Simulation
Python code to handle simulation on Carla Simulator, it can be used together with ROS-Bridge
ChittyChat
A gRPC implementation of a chat using go service
Critical-Section-P2P
Implement distributed mutual exclusion between nodes in a distributed system.
Dreams-Eater
Dreams Eater is a Roguelike - RPG shooter 2D game written in C++
P-Hug
Code, wiring schemas, manuals, and a development report of the creation of a wearable robot. Giffy, a puppet device, transmits haptic hugs to the Jacket wearer via Wi-Fi
ROS-Robotics-second-project
Create a map using slam_gmapping and localize the robot in the map with amcl + ekf_localization
SwarmRobots
Deep Reinforcement Learning techniques (PPO) applied to Swarm Robotics, focusing on defining stimulating environments and communication patterns in Search and Rescue scenario
ingswAM2021-Barbiero-Citterio-Caspani
AlessandroBarbiero's Repositories
AlessandroBarbiero/Critical-Section-P2P
Implement distributed mutual exclusion between nodes in a distributed system.
AlessandroBarbiero/ROS-Robotics-second-project
Create a map using slam_gmapping and localize the robot in the map with amcl + ekf_localization
AlessandroBarbiero/API-Project-2020
Simulate a Line Text Editor (like Ed) focusing on performances
AlessandroBarbiero/Big-Brother
ROS2 Packages for Distributed Multi-Sensor Object Detection and Tracking in autonomous vehicle scenario.
AlessandroBarbiero/Carla-Simulation
Python code to handle simulation on Carla Simulator, it can be used together with ROS-Bridge
AlessandroBarbiero/ChittyChat
A gRPC implementation of a chat using go service
AlessandroBarbiero/Db2-Project
Develop a website utilizing JPA and MySQL
AlessandroBarbiero/Deep-Learning-for-Games-labs
A repository for the exercises made during Deep Learning for Games and Simulation course @ ITU
AlessandroBarbiero/Distributed-Auction-System
Use active replication to design an auction system service that is resilient to crashes in Go.
AlessandroBarbiero/Dreams-Eater
Dreams Eater is a Roguelike - RPG shooter 2D game written in C++
AlessandroBarbiero/P-Hug
Code, wiring schemas, manuals, and a development report of the creation of a wearable robot. Giffy, a puppet device, transmits haptic hugs to the Jacket wearer via Wi-Fi
AlessandroBarbiero/ROS-Robotics-first-project
Compute the odometry of a skid steering robot and develop other ROS features
AlessandroBarbiero/SwarmRobots
Deep Reinforcement Learning techniques (PPO) applied to Swarm Robotics, focusing on defining stimulating environments and communication patterns in Search and Rescue scenario
AlessandroBarbiero/Hungry-Bird-Project
3D game inspired by Angry Birds created using Vulkan as graphical library
AlessandroBarbiero/ImGui-f
A ready-to-use framework to start ImGui CMake projects with Vulkan and GLFW as backend
AlessandroBarbiero/Reti-Logiche-final-project-2021
VHDL description of hardware component that uses an equalization algorithm to recalibrate the contrast of an image
AlessandroBarbiero/ros-bridge
Fork of ROS bridge for CARLA Simulator, fixing bounding boxes for bicycle and for static vehicles
AlessandroBarbiero/Smart-bracelets
Design, implement and test a software prototype for a smart bracelet.
AlessandroBarbiero/VisitVenice-website
Website of the possible tourist office of Venice built using NuxtJS and PostgreSQL