/MineCraft-One-Week-Challenge

I challenged myself to see if I could create Minecraft in just one week... So lets go!

Primary LanguageC++Apache License 2.0Apache-2.0

MineCraft-One-Week-Challenge

I challenged myself to see if I could create Minecraft in just one week... So lets go!

Video: https://www.youtube.com/watch?v=Xq3isov6mZ8

Note: I continued to edit after the 7 days, however the version seen in the video is found here https://github.com/Hopson97/MineCraft-One-Week-Challenge/tree/eb01640580cc5ad403f6a8b9fb58af37e2f03f0c

Other People's Projects

This was made in a week, as a challenge for a video. There do exist other, more mature and developed Minecraft clones written in C++.

MineTest here: https://github.com/minetest/minetest

Building

You will need GLEW (OpenGL 3.3), GLM and SFML 2.4.1+ libraries w/headers, and this also requires a compiler that supports C++14 (or newer) with threads.

macOS

Install macports from https://www.macports.org

sudo port install glew sfml glm

Ubuntu 17.04+ :

sudo apt-get install libsfml-dev libglew-dev libglm-dev

Ubuntu 16.04

You will need to manually get SFML 2.4.1 or above, as the version in the repos is too old.

Compile Source

make

Day One

End of day one commit: https://github.com/Hopson97/MineCraft-One-Week-Challenge/tree/44ace72573833796da05a97972be5765b05ce94f

The first day was spent setting up boilerplate code such as the game state/ game screen system, and the basic rendering engines, starting off with a mere quad.

The day was finished off by creating a first person camera.

Quad

End of day stats:

Title Data
Time programming Today 3:21:51
Lines of Code Today 829
Total Time programming 3:21:51
Total Lines of Code 829

Day Two

End of day two commit: https://github.com/Hopson97/MineCraft-One-Week-Challenge/tree/98055215f735335de80193221a30c0bb8586fba5

The second day was spent setting up the basic ChunkSection and various block classes.

I also worked out the coordinates for a cube, and thus created a cube renderer.

I finished up the day attempting to create a mesh builder for the chunk; however, this did not go well at all, and two had ended before I got it to work correctly.

Messed up chunk

End of day stats:

Title Data
Time programming Today 4:16:07
Lines of Code Today 732
Total Time programming 7:37:58
Total Lines of Code 1561

Day Three

End of day three commit: https://github.com/Hopson97/MineCraft-One-Week-Challenge/commit/78bd637581542576372d75cf7638f76381e933b4

To start the day off, I fixed the chunk drawing. Turns out I was telling OpenGL the indices were GL_UNSIGNED_BYTE, but they were actually GL_UNSIGNED_INT. This took 3 hours to work out...

gl bytesss

Anyways, after this I got the game working with more chunks. I now have an area of 16x16 chunks, made out of chunk sections of 16x16x16 blocks.

To finish the day off, I got some naive block editing to work.

Block editing

End of day stats:

Title Data
Time programming Today 3:15:38
Lines of Code Today 410
Total Time programming 10:53:36
Total Lines of Code 1974

Day 4

The first thing I did on day 4 was create a sky box using OpenGL cube maps.

After this, I started work on the world generation, eg adding height map and trees.

Skybox and world gen

End of day stats:

Title Data
Time programming Today 3:14:15
Lines of Code Today 523
Total Time programming 14:07:51
Total Lines of Code 2489

Day 5

I started off the day by cleaning up some of the chunk code, and then proceeded to make the world infinite, but I felt it was not needed, so I simply went back to a fixed-sized world.

I then added an item system. My implementation probably was not great for this, but it was my first time at creating that sort of the thing.

Basically, when a player breaks a block, it gets added to their inventory. When they place a block, a block is placed.

Title Data
Time programming Today 2:54:14
Lines of Code Today 560
Total Time programming 17:02:05
Total Lines of Code 3049

Day 6

Mostly optimizations, such as view-frustum culling and making the mesh building faster.

Day 7

Focus on improving how it looks, eg adding directional lighting

Also implemented 100% safe concurency :)