/Hands-On-Game-Development-with-WebAssembly

Hands-On Game Development with WebAssembly, Published by Packt

Primary LanguageJavaScriptMIT LicenseMIT

Hands-On Game Development with WebAssembly

Book Name

This is the code repository for Hands-On Game Development with WebAssembly, published by Packt.

Learn WebAssembly C++ programming by building a retro space game

What is this book about?

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.

This book covers the following exciting features:

  • Build web applications with near-native performance using WebAssembly
  • Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
  • Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
  • Deploy C/C++ applications to the browser using WebAssembly and Emscripten
  • Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

<label class="ccontainer"><span class="label">loop:</span>
<input type="checkbox" id="loop" checked="checked">
<span class="checkmark"></span>
</label>
<br/>

Following is what you need for this book: Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web.

With the following software and hardware list you can run all code files present in the book (Chapter 1-16).

Software and Hardware List

Chapter Software required OS required
1 - 16 Emscripten, Python 2.7.12 or newer Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Author Name Rick Battagline is a game developer who has been working with web- and browser-based technologies since 1997. He wrote his first computer game in 1996 and, in 2006, he founded BattleLine Games LLC., an independent game studio where he works to this day. That same year, his game, Epoch Star, was nominated for an award at the Slamdance Guerrilla Games Competition, and was listed in Game Informer Magazine issue 156 as one of "The top ten games you've never heard of." Since then, Rick has written hundreds of games for platforms including the web, Windows PC, iOS, Android, Wii U, and Nintendo Entertainment System emulators. He has developed games in web technologies including WebAssembly, HTML5, WebGL, JavaScript, TypeScript, Flash, and PHP.