Pinned Repositories
BezierContours
Rendering shapes defined by Bézier curves
cpu-path-tracing
Path tracer targeting correctness, not necessarily speed(though planning to port this to the GPU)
F1-Database-Playground
F1 database playground
FlatteningQuadraticBezierCurves
Implementing a simple renderer for quadratic Bézier curves using Raph Levien's method for converting them to lines
Graphite
2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow.
monads-in-cpp
Implementing monads in C++ with coroutines
Skribble
WIP painting app made with Qt
Stuff
Random stuff I find on the internet
svg-path-parser
PEG grammar for parsing the `d` attribute of paths inside SVGs.
verg
Lightweight vector graphics library
AlexandruIca's Repositories
AlexandruIca/BezierContours
Rendering shapes defined by Bézier curves
AlexandruIca/cpu-path-tracing
Path tracer targeting correctness, not necessarily speed(though planning to port this to the GPU)
AlexandruIca/Skribble
WIP painting app made with Qt
AlexandruIca/verg
Lightweight vector graphics library
AlexandruIca/Stuff
Random stuff I find on the internet
AlexandruIca/svg-path-parser
PEG grammar for parsing the `d` attribute of paths inside SVGs.
AlexandruIca/F1-Database-Playground
F1 database playground
AlexandruIca/FlatteningQuadraticBezierCurves
Implementing a simple renderer for quadratic Bézier curves using Raph Levien's method for converting them to lines
AlexandruIca/monads-in-cpp
Implementing monads in C++ with coroutines
AlexandruIca/Titluri-de-Stat-BVB
Site care listează titlurile de stat vândute pe Bursa de Valori București, folosind API-ul TradeVille: https://www.titluri-de-stat-bvb.ro
AlexandruIca/Atestat-documentatie
AlexandruIca/Graphite
2D raster & vector editor that melds traditional layers & tools with a modern node-based procedural workflow.
AlexandruIca/SortVisualiser
Made after spending too much time on youtube
AlexandruIca/Distance-Estimated-3D-Fractals
Implementing distance-estimated 3D fractals.
AlexandruIca/FSM-implementation
DFA & Lambda-NFA accepter
AlexandruIca/GameOfLife
Game of Life implementation in OpenGL
AlexandruIca/Mandelbrot
Mandlebrot fractal rendered in a fragment shader
AlexandruIca/NFA-DFA-conversion
Tema 2 la LFA
AlexandruIca/PairingHeap-BloomFilter-implementations
Pairing Heap
AlexandruIca/SortingAlgorithmsBenchmarked
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