Need to add #if UNITY_EDITOR in DependenciesHunter.cs
Opened this issue · 1 comments
jialu0 commented
It would be necessary to add a #if UNITY_EDITOR
before the first line and #endif
after the last line, otherwise it would fail when making a build in unity.
eriknielsen commented
Alternatively you can put it in a folder named Editor which I think is a more common approach to Editor only features like this one