Unreal 4 client for game services umbrella project
- right click on .uproject file and build project files
- open .uproject file for UE4 editor or .sln for Visual Studio 2017
- open .snl project in Visual Studio
- Build 'Development Editor' Configuration of UnrealDemo in Visual Studio
- Build 'Development Server' Configuration of UnrealDemo in Visual Studio
- Execute 'Development Editor' in Visual Studio
- Go to File -> PackageProject and Package for Win64 and Package the project into a new directory
- From the Project/Binaries directory copy the UnrealDemoServer.exe into the new Package directory at Package\WindowsNoEditor\UnrealDemo\Binaries\Win64 directory
- Create a shortcut to the Server.exe in the Package and append the target with -log parameter
- Start Server via Shortcut
- Start Client
- Clients can see each other