Algomorph/NeuralTracking

Investigate any differences between `warp_deform_3d` and `warp_mesh_mat`

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Seems like NNRT guys used the warp_deform_3d function to apply node transformations to points from the input point-cloud. Perhaps there is some subtle difference between how they're doing that and how we're transforming voxel centers. This can be tested on the warp_mesh_mat method first.