/pgx

A collection of highly-parallel RL game environments written in JAX

Primary LanguagePythonApache License 2.0Apache-2.0

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A collection of GPU/TPU-accelerated parallel game simulators for reinforcement learning (RL)

Why Pgx?

Brax, a JAX-native physics engine, provides extremely high-speed parallel simulation for RL in continuous state space. Then, what about RL in discrete state spaces like Chess, Shogi, and Go? Pgx provides a wide variety of JAX-native game simulators! Highlighted features include:

  • JAX-native. All step functions are JIT-able
  • Super fast in parallel execution on accelerators
  • Various game support including Backgammon, Chess, Shogi, and Go
  • Beautiful visualization in SVG format

Install

pip install pgx

Usage

Open In Colab

import jax
import pgx

env = pgx.make("go_19x19")
init = jax.jit(jax.vmap(env.init))  # vectorize and JIT-compile
step = jax.jit(jax.vmap(env.step))

batch_size = 1024
keys = jax.random.split(jax.random.PRNGKey(42), batch_size)
state = init(keys)  # vectorized states
while not state.terminated.all():
    action = model(state.current_player, state.observation, state.legal_action_mask)
    state = step(state, action)  # state.reward (2,)

Supported games and road map

⚠️ Pgx is currently in the beta version. Therefore, API is subject to change without notice. We aim to release v1.0.0 in April 2023. Opinions and comments are more than welcome!

Use pgx.available_games() to see the list of currently available games.

Game Environment Visualization
2048
Animal Shogi
Backgammon
Bridge Bidding 🚧
Chess
Connect Four
Go
Hex
Kuhn Poker
Leduc hold'em
Mahjong 🚧 🚧
MinAtar/Asterix
MinAtar/Breakout
MinAtar/Freeway
MinAtar/Seaquest
MinAtar/SpaceInvaders
Othello
Shogi
Sparrow Mahjong
Tic-tac-toe

See also

Pgx is intended to complement these JAX-native environments with (classic) board game suits:

Combining Pgx with these JAX-native algorithms/implementations might be an interesting direction:

Citation

@article{koyamada2023pgx,
  title={Pgx: Hardware-accelerated parallel game simulation for reinforcement learning},
  author={Koyamada, Sotetsu and Okano, Shinri and Nishimori, Soichiro and Murata, Yu and Habara, Keigo and Kita, Haruka and Ishii, Shin},
  journal={arXiv preprint arXiv:2303.17503},
  year={2023}
}

LICENSE

Apache-2.0