A WIP, unreleased integration of the Iced
UI framework for the Bevy
game engine
Blocked on Iced 0.4 release, of course List of stuff that needs to be worked on before the release :
- Investigate if possible to dialog with ECS world from Command
- Probably return a custom Command type?
- Investigate subscriptions if we want to support that ?
- Investigate render to target (by Image handle)
- Support Overlay
- Handle Clipboard correctly
- Handle Window actions (e.g. to change cursor)
- Re-export convenient types
- Do not depend on Iced fork (see render.rs)
- Handle scale factor correctly
- Cleanup all TODOs
- Cleanup on struct visibility: check that everything is in order
- Move components to their own file
- Document all public structures + deny_warn
- Use Handle instead of Iced's FontHandle
- Use Handle instead of Iced's ImageHandle
- -> These require a custom bevy_iced Backend that mostly reuses the code from iced_wgpu's Backend
- Personalize Iced settings through a resource + spawn IcedRenderer in a (common) startup system
- Port pokedex example
- Port tour example
- "Interacting with ECS world" example
- Proper README
- Demo
- Badges
- CI?