ASCII art for the backstory screen
Mikolaj opened this issue · 2 comments
That is the first screen of help, "backstory" is in its title. The text may be somewhat reformatted, if that helps. See also #58.
The goal of the ASCII art is to do some of the following: set the mood, depict the world, tell the backstory (but not the basic bits already written on that page --- unless it underlines them in a particularly interesting way), teach something about the gameplay, be irresistibly attractive.
Actually game over (death and win) ASCII art wouldn't be bad either. For these two texts, or whatever their current versions are:
Allure/GameDefinition/Content/ModeKind.hs
Lines 141 to 142 in e505226
Lets limit the scope and the medium. No more ASCII art, ever.