AllureOfTheStars/Allure

ASCII art for the backstory screen

Mikolaj opened this issue · 2 comments

That is the first screen of help, "backstory" is in its title. The text may be somewhat reformatted, if that helps. See also #58.

The goal of the ASCII art is to do some of the following: set the mood, depict the world, tell the backstory (but not the basic bits already written on that page --- unless it underlines them in a particularly interesting way), teach something about the gameplay, be irresistibly attractive.

Actually game over (death and win) ASCII art wouldn't be bad either. For these two texts, or whatever their current versions are:

[ (Killed, "It was not supposed to end this way. Perhaps more stealth was in order? Perhaps the gathered items should be used for survival instead of hoarded? Or perhaps the challenge, chosen freely, but without the knowlege of the grisly difficulty, was insurmountable and lost from the very start? Nobody will know. Nobody will find out, even if somebody succeeds, another time, another way. If that's even possible.")
, (Escape, "As the shuttle doors close behind, docking clamps grind in farewell and the rotating cruiser tumbles away, you feel at once a relief and a sense of a loss. This is not finished. You are changed forever, but you know nothing. You've heard the call, but you didn't answer. You came for petty change, found a treasure beyond comprehension, then barely escaped with your life as the prize.\nAnd nobody will believe you at home. But you don't need them. You now have enough money to heal, regroup, track the ship down and try again. It's your personal space cruiser, after all, with a universe of its own inside.") ]

Lets limit the scope and the medium. No more ASCII art, ever.