- Mistral Trail System is a substitute for Unity’s built-in Trail Renderer Component.
- Supports Smooth Trail. Unity’s built-in Trail Renderer has very sharp transitions on corners. Mistral Trail System fixes this.
- Supports B-Spline Interpolation. Users can simply assign discrete control points and a trail path will be generated automatically.
- Supports Editor Preview. Users don’t have to enter the play mode to have a look at how the trail will be working.
- Just add everything in this Repository to your own project.
- This project is strictly under DWTFUW license.
- If you haven’t heard anything about DWTFUW license, let me put it into this way: Do Whatever the Fuck u want!