/Mistral-Trail

Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.

Primary LanguageC#OtherNOASSERTION

Mistral Trail System

Introduction

  • Mistral Trail System is a substitute for Unity’s built-in Trail Renderer Component.

Features

  • Supports Smooth Trail. Unity’s built-in Trail Renderer has very sharp transitions on corners. Mistral Trail System fixes this.
  • Supports B-Spline Interpolation. Users can simply assign discrete control points and a trail path will be generated automatically.
  • Supports Editor Preview. Users don’t have to enter the play mode to have a look at how the trail will be working.

Installation & Setup.

  • Just add everything in this Repository to your own project.

License

  • This project is strictly under DWTFUW license.
  • If you haven’t heard anything about DWTFUW license, let me put it into this way: Do Whatever the Fuck u want!