AlphaMistral
Technical Artist; Unity 3D & Unreal Engine Developer; Enthusiast in Algorithm and Computer Graphics.
Tencent Inc. Shenzhen, China
AlphaMistral's Stars
AyoubKhammassi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
electricsquare/raymarching-workshop
An Introduction to Raymarching
AyoubKhammassi/CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
ranahanocka/point2mesh
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
wacki/Unity-IndentShader
PointCloudLibrary/pcl
Point Cloud Library (PCL)
maxbbraun/trump2cash
A stock trading bot powered by Trump tweets
obushi/SPHFluid
An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.
DualSPHysics/DualSPHysics
C++/CUDA/OpenMP based Smoothed Particle Hydrodynamics (SPH) Solver
samshadwell/TrumpScript
Make Python great again
HDT3213/godis
A Golang implemented Redis Server and Cluster. Go 语言实现的 Redis 服务器和分布式集群
wave-harmonic/water-resources
Resources for water rendering
playdeadgames/publications
Shinao/Unity-GPU-Boids
GPU powered boids with multiple implementations
wenyan-lang/wenyan
文言文編程語言 A programming language for the ancient Chinese.
SquirrelyJones/DarkAndStormy
Overcast clouds with crazy colors skybox shader for Unity3d
Xerxes1138/Iridescence
Tencent/UnLua
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
nobnak/VolumetricShadow
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Xerxes1138/StochasticScreenSpaceReflection
EsProgram/uSpringBone
High performance SpringBone using ECS and JobSystem in Unity.
setchi/Unity-ShaderSketches
Sketches made with ShaderLab in Unity.
huwb/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Kila2/libstdc-.6.0.9.tbd
libstdc++.6.0.9.tbd
sideeffects/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
keijiro/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
AsehesL/FogOfWar
unity下一种基于渲染可见区域的战争迷雾
keijiro/DFVolume
Distance-field volume generator for Unity
keijiro/Swarm
An example of use of compute shaders and procedural instancing.