AmadiosY's Stars
VestLee/MagicRDC
Scthe/frostbitten-hair-webgpu
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
murasaqi/Unity_StageLightManeuver
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
mateeeeeee/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Yaazarai/GMShaders-Radiance-Cascades
cdrinmatane/SSRT3
Real-time global illumination using screen-space information for Unity HDRP
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
SnapdragonStudios/snapdragon-oc
parallel101/cppguidebook
小彭老师领衔编写,现代C++的中文百科全书
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
vixorien/IntroductionToRealTimeRayTracing
AnisB/large_cbt
Demo project for the large scale game component with CBTs
Patapom/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
MircoWerner/ReSTIR-SSS
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
ARM-software/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
niepp/astc_encoder
real time ASTC texture compression by computer shader
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
INedelcu/InlineRayTracingShadows
Sample scene that uses ray traced shadows generated by a compute shader using ray queries.
Allar/compiling-unreal
A man's notes as he discovers how Unreal Engine compiles things
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
gameknife/gkNextRenderer
A Modern gkRenderer
AlexSabourinDev/software-development-resources
Collection of links to great software development resources!
etnlGD/UnityAstcGpuEncoder
Encode astc texture in pixel shader
electronicarts/fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
knarkowicz/GPURealTimeBC6H
Real-time BC6H compression on GPU
ZuodaoTech/everyone-can-use-english
人人都能用英语