Mindustry Crystal edition
Crystal edition Github
Running
- Move to release page
- Download the file for your platform.
- Just run the file.(java needed. Most of the conditions are the same as the original version.)
Information
- Discord : https://discord.gg/g8R9XTK
Translating support
- move to core/asset/bundle/
- open bundle_(language code).properties
- Compare and work with bundle.properties.
- If you need more advice, read Translating.md
_Translating is similar to the original._
Or...
If you want to experience the latest version, please follow the instructions below.
※ All builds must be done with commands within the master folder.
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist
.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Create a file named
local.properties
inside the Mindustry directory, with its contents looking like this:sdk.dir=<Path to Android SDK you just downloaded, without these bracket>
. For example, if you're on Windows and installed the tools to C:\tools, your local.properties would containsdk.dir=C:\\tools
(note the double backslashes are required instead of single ones!). - Run
gradlew android:assembleDebug
(or./gradlew
if on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk
. - (Optional) To debug the application on a connected phone, do
gradlew android:installDebug android:run
. It is highly recommended to use IntelliJ for this instead, however.
Troubleshooting
If the terminal returns Permission denied
or Command not found
on Mac/Linux, run chmod +x ./gradlew
before running ./gradlew
. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar
for desktop builds, and in /server/build/libs/server-release.jar
for server builds.