Pinned Repositories
AdvancedGraphics
AnimationViewer
AsteroidsInHaskell
This might seem like a very simple game. However, anyone that has programmed in Haskell can confirm it is a very hard language to work with. Haskell is a functional programming language, which requires entirely different thinking than the usual imperative programming languages. Everything in this language works recursively, which means every argument which keeps the game running has to be passed along. The syntax is very compact and abstract and the code is hard to break down into smaller easy pieces. Debugging can be a pain, since especially for beginners, the stated errors can be very abstract. Built in Haskell with the Gloss library The asteroids are parsed from a json file with the aeson, bytestring and text libraries. Features parallax scrolling. Basic enemy AI.
block_game
boring block game
bluetooth-windows-esp32-example
This repository is a sample on how to connect from a Windows 10 PC to an ESP32 via bluetooth and windows sockets.
ComputerVisionCube
fastdiningshop
Making a webshop (client and server side) as a part of the Webtechnology course
ImageProcessing3
A hand tracking system for a table with beamer projections. The algorithm is specifically made to find a single hand in images from a camera above the beamer table. This can be used for instance to change the projection if you point at a certain point on the table.
Rasterizer
RayTracer
AmberElferink's Repositories
AmberElferink/ImageProcessing3
A hand tracking system for a table with beamer projections. The algorithm is specifically made to find a single hand in images from a camera above the beamer table. This can be used for instance to change the projection if you point at a certain point on the table.
AmberElferink/AdvancedGraphics
AmberElferink/AnimationViewer
AmberElferink/AsteroidsInHaskell
This might seem like a very simple game. However, anyone that has programmed in Haskell can confirm it is a very hard language to work with. Haskell is a functional programming language, which requires entirely different thinking than the usual imperative programming languages. Everything in this language works recursively, which means every argument which keeps the game running has to be passed along. The syntax is very compact and abstract and the code is hard to break down into smaller easy pieces. Debugging can be a pain, since especially for beginners, the stated errors can be very abstract. Built in Haskell with the Gloss library The asteroids are parsed from a json file with the aeson, bytestring and text libraries. Features parallax scrolling. Basic enemy AI.
AmberElferink/block_game
boring block game
AmberElferink/bluetooth-windows-esp32-example
This repository is a sample on how to connect from a Windows 10 PC to an ESP32 via bluetooth and windows sockets.
AmberElferink/ComputerVisionCube
AmberElferink/fastdiningshop
Making a webshop (client and server side) as a part of the Webtechnology course
AmberElferink/Rasterizer
AmberElferink/RayTracer
AmberElferink/ComputerVisionReconstruction
AmberElferink/DecaMoveSDK
DecaMove Unity SDK
AmberElferink/ImageProcessing1
AmberElferink/ImageProcessing2
AmberElferink/LarryDragonsDen
A small dungeon crawler, local co-op puzzle game for two to four players. It was made as an introduction project for working in groups. It won second prize, voted for by the public.
AmberElferink/LocomotionEvaluation
The Locomotion Evaluation Testbed VR (or LET-VR) is a tool which helps to select the best suitable locomotion technique to adopt in a given VR application scenario.
AmberElferink/opengloves-driver
An OpenVR Driver for VR Gloves
AmberElferink/OpenVR-InputEmulator
An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
AmberElferink/PDM-python-RRT
AmberElferink/portfolio
AmberElferink/Swarmz_optimalisation
AmberElferink/UWB-Unity
UWB positional tracking unity
AmberElferink/VR_template_Unity
Very basic VR environment, with just XR_rig and visualisation of hands.
AmberElferink/WaterBowl
Waterbowl for senseglove demo
AmberElferink/WebtechnologyHTMLCSS
The first learning projects of HTML/CSS and Javascript of the course Webtechnology