/Persona-5-Royal-Mod-Menu

Custom scripts for Persona 5 Royal that replace the square button function with a fully featured trainer

Primary LanguageC#GNU General Public License v3.0GPL-3.0

Persona 5 Royal Mod Menu

Custom scripts for Persona 5 Royal that replace the square button function with a fully featured trainer Image of the menu ingame

Notable Features

  • Add Personas, add skills to any party member's currently equipped Persona, delete all Personas currently in the protagonist's stock
  • Add points to your stats (Knowledge, Guts, Charm etc.)
  • Add a specified quantity of any item, armor, weapon etc.
  • Change your rank with any confidant and unlock their abilities instantly
  • Change the protagonist's/team's name at any time
  • Clip through walls and explore hidden areas
  • Load encounters, music, fields, events, animations, and models from filename IDs
  • Manipulate the camera (reposition, lock, unlock, rotate, change FOV)
  • Toggle the HUD, navigator character, party members, romance flags and more
  • Instantly change the current date and weather
  • Add Personas and change you or your party members' Skills

Usage

You can use the your preferred package manager to build a mod.cpk from the latest compiled Release (or your own compiled version, see below). With the game patched to load mods on a PS4 capable of running HEN, and the mod.cpk placed in /data/p5r/mod.cpk on your PS4, you can use the Mod Menu in-game.

Compiling

  1. Download the latest build of TGE's AtlusScriptCompiler), which you can use to compile the .flow and .msg scripts in this repository and recompile them into .bf format.
  2. Also download TGE's PAKTools.
  3. Edit the build.bat file with the paths to your AtlusScriptCompiler and PAKTool exe files. Name your edited copy build_local.bat. Place the PAK files from your copy of the game in the input folder.
  4. Run build_local.bat.

When you run the bat, the scripts will be compiled into BF files and packed into new PAK files.

There are 4 different scripts that must be recompiled:

  • field.bf (for the field) found in ps4R.cpk\field\fldPack.pac
  • dungeon.bf (for palaces) found in ps4R.cpk\field\dngPack.pac
  • at_dng.bf (for mementos) found in ps4R.cpk\field\atDngPack.pac
  • fscr0150_002_100.bf (for newgame) found in dataR.cpk\script\field