implementation of some of the matrix operations and solving linear equations using crummer rule
call the methods in class main.java
- transpose
- scalarMultiply
- sum (sumation of 2 matrices and return the sumed matrix)
- multiply (multiplication of 2 matrices and return the multiplied matrix)
- validForMultiplication (check if 2 matrices valid for multiplication)
- isSymmetric
- equals (check if the two matrices are equals)
- identityMatrix (static method return identity matrix)
- zeroMatrix (static method return zero matrix)
- inverse (return the iverse of matrix)
- determinant (static method return determinant of matrix)
- display (display the matrix )
make instances of class MyEquation as required for the number of equation the equation can be either in array format or in a string format as
ax+by+cz=t such as
0x+2Y+Z=8
then add the equations to systemOfEquation object with method insertNewEquation(MyEquation x) then call method solve in systemOfEquation to solve the system and return array with the solution