/tic-tac-toe-ai

tic tac toe game with computer using simple algo

Primary LanguageC++

tic-tac-toe-ai

tic tac toe game with computer using simple algo The classic Tic-Tac-Toe game (also called Noughts and Crosses) or Xs and Os is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.

In this code, I've used minimax algorithm to help the computer where to go for the next move and win the puzzle.

Combinatorics : When considering only the state of the board, and after taking into account board symmetries (i.e. rotations and reflections), there are only 138 terminal board positions. A combinatorics study of the game shows that when "X" makes the first move every time, the game is won as follows :

91 distinct positions are won by (X) 44 distinct positions are won by (O) 3 distinct positions are drawn (often called a "cat's game") Pseudocode function minimax(node, depth, isMaximizingPlayer, alpha, beta):

if node is a leaf node :
    return value of the node

if isMaximizingPlayer :
    bestVal = -INFINITY 
    for each child node :
        value = minimax(node, depth+1, false, alpha, beta)
        bestVal = max( bestVal, value) 
        alpha = max( alpha, bestVal)
        if beta <= alpha:
            break
    return bestVal

else :
    bestVal = +INFINITY 
    for each child node :
        value = minimax(node, depth+1, true, alpha, beta)
        bestVal = min( bestVal, value) 
        beta = min( beta, bestVal)
        if beta <= alpha:
            break
    return bestVal

// Calling the function for the first time. minimax(0, 0, true, -INFINITY, +INFINITY)