Frankenstein aims to be the best free open source Asset manager with feature support for 3D models, Audio, Video, Images. It is used to browse your large assets library of 3d models, large textures, video footage and sound fx etc fast and dragdrop them into your application of choice. As of now it's not a project manager, but manages the assets of a bigger assets library with 3d models images audio etc.
The problem I had initially was finding the right texture or 3d model quickly on my network storage. Even though performance to the drives where not terrible, windows explorer were really slow (same with finder). That's when I started to look around for an assets manager like connector or Adobe Bridge, but both of them cant handle 3d models very well or at all and are lacking in some way. They're both hard or impossible to customize as well.
This is why I started this project so my goal is to have a opensource 3dviewer, audio finder (for sound fx or foley), texture viewer and manager with drag and drop to whatever program you're using (Maya, 3Ds Max, Houdini, Blender etc). Making it opensource people can add the implementation for the software that they're using if necessary.
Frankenstein indexes files in selected folders to a locally stored index. The folders can be locally or on a network drive. The index process is fast and afterwards you can browse the files quickly instead of using windows explorer and wait for a folder to load only to realize that it's the wrong folder.
Scanning a big assets folder on the NAS took around 120s in windows explorer when in the SQLite db it took 1s or less after indexed (don't even remember, it was ridiculous).
Video showing basic functionality
TO edit the gui download the QT Designer (Link in bottom of readme) and just open the ui.ui file.
Crossplatform - Code is written with crossplatform in mind (only windows tested so far).
GUI: Pyside2
Database: SQLite (sqlite-utils to read/write)
The program (as of now) is not built with teams in mind even though switching to a postgres db and version control would solve most of it.
https://openimageio.readthedocs.io/en/release-2.1.20.0/index.html https://sites.google.com/site/openimageio/home https://github.com/AcademySoftwareFoundation/openexr/blob/master/INSTALL.md
https://vfxplatform.com/ Codec Pack for Win https://github.com/asnunes/QTimeLine